Design and Evaluation of UI/UX of Siwi Village Website in West Papua Province Using Cognitive Walkthrough

Rahmat Ady Prasetyo, Dedi I. Inan, Ratna Juita, Marlinda Sanglise, Lorna Y. Baisa

Abstract


This research aims to design the User Interface (UI) of the Siwi Village website, located in South Manokwari Regency, West Papua Province, and to evaluate its User Experience (UX). This is due to the numerous tourism potentials in the area that remain largely unknown to the public and hold significant economic potential. The UI/UX evaluation process was conducted using the Cognitive Walkthrough method. Figma was employed as a tool in the design process. During the evaluation phase, a questionnaire was constructed and tested by 35 respondents to assess user satisfaction with the UI. Although the overall evaluation results at this stage were quite satisfactory, the information regarding the village's tourism potential was found to be insufficiently highlighted. Therefore, a subsequent user experience evaluation was conducted involving 5 new users, utilizing the Cognitive Walkthrough method. The evaluation results using this method indicated high satisfaction levels in terms of Learnability (94 percent), Effectiveness (Quality rate 96 percent, Error rate 4 percent), and Efficiency (Time-Based Efficiency 0.016 goals/second or 1.6 percent), with an average task completion time of 8.74 seconds. Recommendations include the use of more attractive color combinations, the addition of feedback or suggestion boxes, and a click-to-enlarge image feature. This research is expected to contribute positively to the development of the Siwi Village website UI, resulting in higher user satisfaction levels.

Keywords


Cognitive Walkthrough; Design; Evaluation; Usability Testing; UI/UX; Website

Full Text:

PDF

References


N. Y. Subay, D. I. Inan, R. Juita, M. Sanglise, and D. R. Podajow, “Design and Evaluation of UI/UX Using the Heuristic Evaluation Method: The Case of Universitas Papua Website,” G-Tech J. Teknol. Terap., vol. 8, no. 2 SE-, pp. 1016–1029, Apr. 2024, doi: 10.33379/gtech.v8i2.4140.

M. Muharam and A. G. Persada, “Implementasi Penggunaan Website Sebagai Media Informasi dan Media Pemasaran Hasil Pertanian dan Peternakan Desa Sumberejo,” Informatika, vol. 1, p. 1, 2020, [Online]. Available: https://journal.uii.ac.id/AUTOMATA/article/view/15594.

S. Tazkiyah and A. Arifin, “Perancangan UI/UX pada Website Laboratorium Energy menggunakan Aplikasi Figma,” J. Teknol. Terpadu, vol. 8, no. 2, pp. 72–78, 2022, doi: 10.54914/jtt.v8i2.513.

D. N. Heny, “Analisis User Interface dan User Experience pada Website Sekolah Tinggi Teknologi Adisutjipto Yogyakarta,” Conf. Senat. STT Adisutjipto Yogyakarta, vol. 2,

p. 183, 2016, doi: 10.28989/senatik.v2i0.77.

B. Firmansyah, D. I. Inan, R. Juita, and M. Sanglise, “Designing UI/UX Thrift shop Website Using User Centered Design (UCD) Method (Case Study: Backfold Market),” G-Tech J. Teknol. Terap., vol. 8, no. 2 SE-, pp. 816–824, Apr. 2024, doi: 10.33379/gtech.v8i2.4040.

K. Kusuma Dewi, I. Kaniawulan, and C. Dewi Lestari, “PENGUJIAN USABILITY DENGAN MENGGUNAKAN METODE COGNITIVE WALKTHROUGH (CW) DAN SYSTEM USABILITY SCALE (SUS) TERHADAP APLIKASI MyYOGYA,” Simtek J. Sist. Inf. dan Tek. Komput., vol. 8, no. 2, pp. 327–332, 2023, doi: 10.51876/simtek.v8i2.285.

P. Raharjo, W. Ananta Kusuma, and H. Sukoco, “Uji Usability Dengan Metode Cognitive Walkthrough Pada Situs Web Perpustakaan Universitas Mercu Buana Jakarta,” J. Pustak. Indones., vol. 15, no. 1, pp. 19–27, 2016.

M. A. Arga Kusumah, R. I. Rokhmawati, and F. Amalia, “Evaluasi Usability Pada Website E-commerce XYZ Dengan Menggunakan Metode Cognitive Walkthrough dan System Usability Scale (SUS),” Pengemb. Teknol. Inf. dan Ilmu Komputer., vol. 3, no. 5, pp. 4340–4348, 2019.

A. Subiyakto, N. Shifa, A. Sulhi, R. Kamal, and Q. M. Huda, “Evaluasi Usabilitas Sebuah Situs Web Menggunakan Metode Cognitive Walkthrough,” Ilmu-ilmu Inform. dan Manaj. STMIK, vol. 15, no. 1, pp. 99–106, 2021, doi: 10.33481/infomans.v15i1.

M. A. Muhyidin, M. A. Sulhan, and A. Sevtiana, “Perancangan Ui/Ux Aplikasi My Cic Layanan Informasi Akademik Mahasiswa Menggunakan Aplikasi Figma,” J. Digit, vol. 10, no. 2, p. 208, 2020, doi: 10.51920/jd.v10i2.171.

F. P. Atmiko, “Rancang Bangun Aplikasi Pengendalian Biaya Produksi pada PT. Sinar Baja Hutama,” J. Tugas Akhir Ranc. Bangun Sist., vol. 6, no. 3, pp. 1–18, 2017, [Online]. Available: https://repository.dinamika.ac.id/id/eprint/2283/3/BAB_II.pdf.

A. A.-Z. Ibrahim and I. Lestari, “Perancangan UI/UX Pada Website Rumah Tahfidz Akhwat Menggunakan Metode Design Thinking,” Teknika, vol. 12, no. 2, pp. 96–105, 2023, doi: 10.34148/teknika.v12i2.599.

N. Wanma, D. I. Inan, L. Y. Baisa, and W. Papua, “Evaluasi User Experience Dan User Interface Aplikasi Laporkitong Dengan End User Computing Satisfaction something that is of great concern and determines the experience of using it for the people of.”

I. G. T. Suryawan, I. G. A. A. A. Satyawati, I. W. A. Purnama, and I. M. D. P. Arsana, “Evaluasi Dan Redesign Website Menggunakan System Usability Scale Dan Automated Software Testing,” JST (Jurnal Sains dan Teknol., vol. 11, no. 1, pp. 18–28, 2022, doi: 10.23887/jstundiksha.v11i1.40785.

N. Wijareni, I. Muhimmah, and S. Rani, “Pengujian Usabilitas dengan Cognitive Walkthrough dan System Usability Scale pada Aplikasi UII Skin Analyzer,” Automata, vol. 4, no. 1, 2023.

M. A. Mubarrak, H. Tolle, and H. M. Az-Zahra, “Perancangan User Experience Aplikasi Mobile Penyewaan Alat Pendakian Gunung menggunakan Pendekatan Human-Centered Design (Studi Kasus : Jawa Timur Outdoor Malang),” J. Pengemb. Teknol. Inf. dan Ilmu Komputer., vol. 7, no. 2, pp. 810–818, 2023, [Online]. Available: https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/12323.

S. K. Dewi and A. Sudaryanto, “Validitas dan Reliabilitas Kuesioner Pengetahuan , Sikap dan Perilaku Pencegahan Demam Berdarah,” Semin. Nas. Keperawatan Univ. Muhammadiyah Surakarta 2020, pp. 73–79, 2020.

A. D. Pasha, A. P. Wardhanie, and E. Rahmawati, “Perancangan Desain Antarmuka Website Sekolah Menengah Atas Menggunakan Metode Goals Directed Design,” J. Tek. Inform. dan Sist. Inf., vol. 9, no. 1, pp. 1–15, 2023, doi: 10.28932/jutisi.v9i1.5080.

Y. Giyai, D. I. Inan, and L. Y. Baisa, “Evaluation of User Experience on Laporkitong Mobile Application Utilizing User Experience Questionnaire ( UEQ ) Evaluasi Pengalaman Pengguna pada Aplikasi Berbasis Seluler Laporkitong Memanfaatkan Kuesioner Pengalaman Pengguna ( UEQ ),” vol. 4, no. July, pp. 736–744, 2024.

M. R. N. Susanto, A. A. Putri, M. A. Azhari, and L. R. Maghfiroh, “Uji Kegunaan Perangkat Lunak menggunakan Metode Cognitive Walkthrough,” Semin. Nas. Off. Stat., vol. 2021, no. 1, pp. 918–925, 2021, doi: 10.34123/semnasoffstat.v2021i1.758.




DOI: http://dx.doi.org/10.36448/jsit.v15i1.3647

Refbacks



About the JournalJournal PoliciesAuthor Information

Explore: Jurnal Sistem Informasi dan Telematika (Telekomunikasi, Multimedia dan Informatika)
e-ISSN: 2686-181X
Website: http://jurnal.ubl.ac.id/index.php/explore
Email: explore@ubl.ac.id
Published by: Pusat Studi Teknologi Informasi, Fakultas Ilmu Komputer, Universitas Bandar Lampung
Office: Jalan Zainal Abidin Pagar Alam No 89, Gedong Meneng, Bandar Lampung, Indonesia

This work is licensed under a Creative Commons Attribution 4.0 International License
Technical Support by:  RYE Education Hub