Pengembangan Media Pembelajaran Pengenalan Pahlawan Nasional Sulawesi Utara Berbasis Augmented Reality

Nadya Verona Viani Kamasi, Stephanie Mariane Felly Nangoy

Abstract


This research aims to develop a prototype of a learning media for the introduction of national heroes, specifically in the North Sulawesi Province, to help elementary school students gain a better understanding of national heroes, particularly in North Sulawesi. the study employs the Multimedia Development Life Cycle (MDLC) method, which consists of six stages: concept, design, material collecting, assembly, testing, and distribution. the final outcome of this research is the creation of an augmented reality-Based hero introduction application for a subject with the theme "my heroes," in the form of an android application that can be used on smartphones. The black box testing resulted in a 100% unit testing feasibility percentage, interpreted as highly feasible. The expert media testing yielded an 88.88% feasibility percentage, interpreted as highly feasible. The material expert testing conducted by a teacher at SD Gmim Kakas, resulted in a 93.68% feasibility percentage, interpreted as highly feasible. Furthermore, the usability testing conducted by five students from SD Gmim Kakas resulted in a 92.13% feasibility percentage, interpreted as highly feasible.

Keywords


Educational Media; Augmented Reality; North Sulawesi Heroes

Full Text:

PDF

References


Y. Setianto, “Pendidikan Karakter Melalui Keteladanan Pahlawan Nasional,” Publ. Pendidik., vol. 9, no. 2, pp. 177–186, 2019, doi: 10.26858/publikan.v9i2.9267.

Wikipedia, “Tokoh-Tokoh Sejarah,” 2021. .

I. Ariesta, “Edugrafis Pahlawan Nasional Indonesia Untuk Pendidikan Kewarganegaraan Sekolah Dasar Tahun Ke-1,” J. Dimens. DKV Seni Rupa dan Desain, vol. 2, no. 2, pp. 167–184, 2017, doi: 10.25105/jdd.v2i2.2188.

N. Ismi and A. Akmal, “Dampak Game Online Terhadap Perilaku Siswa di Lingkungan SMA Negeri 1 Bayang,” J. Civ. Educ., vol. 3, no. 1, pp. 1–10, 2020, doi: 10.24036/jce.v3i1.304.

E. Ekadiansyah, “Implementasi Aplikasi Pembelajaran Mengenal Pahlawan,” pp. 6–8, 2015.

D. Y. Ahmad Zaki, “Penggunaan Media Pembelajaran untuk Meningkatkan Prestasi Belajar Siswa pada Pelajaran PKN SMA Swasta Darussa’adah Kec. Pangkalan Susu,” Al-Ikhtibar J. Ilmu Pendidik., vol. 7, no. 2, pp. 809–820, 2020, doi: 10.32505/ikhtibar.v7i2.618.

F. I. Rahma, “Media Pembelajaran (kajian terhadap Langkah-langkah Pemilihan Media dan Implementasinya dalam Pembelajaran bagi Anak Sekolah Dasar),” J. Stud. Islam, vol. 14, no. 2, pp. 87–99, 2019.

E. Rochmah, E. Labudasari, and N. Amalia, “Pengembangan Media Berbasis Teknologi Augmented Reality Bermuatan Wawasan Kebangsaan Pada Tokoh Kepahlawanan,” EduHumaniora | J. Pendidik. Dasar Kampus Cibiru, vol. 11, no. 1, pp. 10–20, 2019, doi: 10.17509/eh.v11i1.11489.

S. Fatimah, W. Setiawan, E. Juniati, and A. S. Surur, “Development of Smart Content Model-based Augmented Reality to Support Smart Learning,” J. Sci. Learn., vol. 2, no. 2, pp. 65–70, 2019, doi: 10.17509/jsl.v2i2.16204.

Z. H. Majeed and H. A. Ali, “A review of augmented reality in educational applications,” Int. J. Adv. Technol. Eng. Explor., vol. 7, no. 62, pp. 20–27, 2020, doi: 10.19101/IJATEE.2019.650068.

T. Yuliono, Sarwanto, and P. Rintayati, “Keefektifan Media Pemelajaran Augmented Realityterhadap Penguasaan Konsep Sistem Pencernaan Manusia,” 65JPD J. Pendidik. Dasar, pp. 1–23, 2018.

N. V. V. Kamasi and T. J. Saruan, “Mobile Learning (M-Learning) Based Learning Application Design for Elementary School Students,” J. Ilm. SAINS, vol. 20, no. 2, p. 70, Jun. 2020, doi: 10.35799/jis.20.2.2020.27877.

W. N. Cholifah, Y. Yulianingsih, and S. M. Sagita, “Pengujian Black Box Testing pada Aplikasi Action & Strategy Berbasis Android dengan Teknologi Phonegap,” STRING (Satuan Tulisan Ris. dan Inov. Teknol., vol. 3, no. 2, p. 206, 2018, doi: 10.30998/string.v3i2.3048.

Y. D. Wijaya and M. W. Astuti, “Pengujian Blackbox Sistem Informasi Penilaian Kinerja Karyawan Pt Inka (Persero) Berbasis Equivalence Partitions,” J. Digit. Teknol. Inf., vol. 4, no. 1, p. 22, 2021, doi: 10.32502/digital.v4i1.3163.

R. Firmansyah, “Usability Testing Dengan Use Questionnaire Pada Aplikasi Sipolin Provinsi Jawa Barat,” Swabumi, vol. 6, no. 1, pp. 1–7, 2018, doi: 10.31294/swabumi.v6i1.3310.




DOI: http://dx.doi.org/10.36448/jsit.v14i2.3352

Refbacks

  • There are currently no refbacks.


About the JournalJournal PoliciesAuthor Information

Explore: Jurnal Sistem Informasi dan Telematika (Telekomunikasi, Multimedia dan Informatika)
e-ISSN: 2686-181X
Website: http://jurnal.ubl.ac.id/index.php/explore
Email: explore@ubl.ac.id
Published by: Pusat Studi Teknologi Informasi, Fakultas Ilmu Komputer, Universitas Bandar Lampung
Office: Jalan Zainal Abidin Pagar Alam No 89, Gedong Meneng, Bandar Lampung, Indonesia

This work is licensed under a Creative Commons Attribution 4.0 International License
Technical Support by:  RYE Education Hub